This plays into how real conversations actually work, because no one likes talking to a wall or feeling ignored. Instead of the scene continuing as normal, they will slowly drift off, wondering why she isn’t responding. The other characters notice when Alex doesn’t contribute to the conversation. You can also keep silent, actively deciding not to select any of the three choices. Most times it doesn’t wait for your selection before someone else continues with the discussion. Sometimes the other characters will continue on their dialogue afterwards or the conversation will move forward with Alex’s new opinions. Instead of waiting for a cut-scene to end or someone to finish their lines, you can throw in an opinion mid-sentence. Unlike most other games, in Oxenfree you can immediately interrupt another character when they’re talking. You can also make out their body expressions as they move and chat. Solid speech bubbles with colors representing each character pop up when that person talks. This allows for more dialogue to happen since there’s such a wide view of the area, which doesn’t get distracting when moving from place to place. The 3D character models are set against the island’s 2D backgrounds. You never see the characters’ faces up close during conversations. If you can’t decide what to say, Alex voices nothing at all.Ī lot of walking is done on the island, with the characters going from area to area while still having their discussions. You don’t have any time to think of the best choice to make as the options begin to quickly fade away. It’s not always obvious what choices will elicit positive or negative responses from Alex. Based on your responses Alex can be friendly, rude, angry, supportive or a sarcastic jerk to her friends. These mostly feel like real conversations people could have with each other. Oxenfree might have some of the more natural dialogue seen recently in a game. Even when walking around you can still select what to say and other characters keep talking too. There are no traditional cut-scenes in the game where the player loses control of Alex. There aren’t big moments where it pauses for a major decision. The game’s conversations are fired at a rapid pace. Conversations are almost seamlessly woven into gameplay. Oxenfree features three branching dialogue options for Alex. With around 12,000 lines of dialogue according to the developers, Oxenfree doesn’t keep quiet. Usually that would spell a slow death over the course of most other games, but the way Night School Studio crafted the story and its core dialogue system is instead incredibly rewarding to experience. For its length, the game is jam-packed with conversations. It’s a clever title once you get deep into the game’s story. The studio describes Oxenfree as a combination of “Freaks and Geeks (1999)” and Poltergeist (1982).” The name comes from the old saying “ Olly olly oxen free “used in games of hide and seek, yelled out when it’s safe to come out. Oxenfree is an adventure game best played in as few sittings as possible. Robert Kirkman co-founded Skybound, the creator of comic book series like “The Walking Dead” and “Invincible.” The game is also in collaboration with Skybound Entertainment, a company that produces a variety of media. The studio’s founders are Adam Hines and Sean Krankel, two cousins who previously worked at Telltale Games and Disney. Oxenfree is the first release from Night School Studio, an independent developer started in 2014 that’s based in Glendale, California. When trying to uncover the mystery behind it, they face the wrath of the island’s dark history. They unintentionally open a portal to another dimension by playing around with Alex’s pocket radio while exploring a cave near the beach. Over the course of one night the group gets thrown into a nightmare. She meets her new stepbrother Jonas for the first time during the trip, probably the worst time ever to meet an important family member under their circumstances. You play as Alex, a strong-willed teenage girl with blueish hair who is unsure of where her life will go after graduation. The island is set on the coast of a fictional town in the Pacific Northwest, a yearly destination for friends to stay up all night, get drunk and tell stories by the beach. Platforms: PC (Steam, Windows 10), Xbox One, Mac, PlayStation 4 (later date)įive teenagers arrive by boat to Edwards Island, a tourist attraction once home to a military installation used during World War II. A group of teenagers take a supernatural ride through the paranormal as they transition into life’s next phase in Oxenfree, a game where everyone has plenty to say.
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